Zebra Island
Zebra Island is apart of that world, including in which regards plants and animals. It is moreover not settled by Man and very few are the explorers who came back from its lands to tell their tale and thus fuel the many legends about it.
Note for the Game Master:
(If you are not the Game Master, dear Reader and nonetheless friend, leave that page heartily to which you actually never should have come and delete your log book! The Curse of Zebra Island is already upon you and we cannot help that anymore! But who knows? If you do not dare go further, maybe the Great Z…-Lwa will show once for you how generous it can be…)Friend Game Master, if you decide to create a scenario on Zebra Island, it is advisable to integrate it into a whole campaign, rather as the Finale, at the end of a difficult gathering of (rare pieces of!) information, including a treasure's race against dangerous Pirates or Voodoo Sorcerers intending to destroy the world (or any other motive at your will). Once on the island, you can quite unleash the forces of your dement imagination - let it go wild – and, above all, make sure that your Players think for good that they're done and should never have come so far! T'is island's no piece o'cake, aye, no!
Approaching Zebra Island
The shape of the island fits in a trapeze with a deep bay cut in the Northern coast. It is close to one hundred miles in its greatest diagonal. Its Western half bears a crystalline mountrain range with fat profiles, cut by furious torrents, and looks like the back of a giant animal, reaching at several points about one thousand nine hundred meters above sea level. The South-East is dominated by a high land, five hundred meter above sea level, which barely leaves any space for some narrow coastal low lands and extends to the North while losing of its altitude. Between Wollowhale and Loodlin-a-Doodlin', the Green Triangle is a fertile lowland which becomes larger while opening on Sea-Pigs'Sipping - a deep-cut bay in the Northern coast.
The mountainous region has probably not been visited as far as can a Pirate remember, the highland is the core of the island in many respects but few came back to tell what they saw there; at least, the coastal lowlands are sometimes visited by Pirates, generally against their will.
Viewed from a Boat, the Western and South-Western coasts of the island are made of high cliffs cut by hanging valleys and ravines which quickly disappear in the clouds, almost permanently settled on the mountains tops. Severall waterfalls fall directly in the sea; the most famous falls from a height of more than eight hundred meters and, most surprising of all actually, its colour changes over time: Navigators thus named it rightly the Rainbow Event. On that side the sea becomes immediately deep.
If we go on sailing, to the East along the Southern coast of the island, on our right emerges Badyglue and in front of us lies a dangerous narrow pass between the two islands with coral walls and high sands right below the surface. Coastal low lands and cliffs of various heights alternate. Having gone through the pass and passed by two islands which surge to the South-East – the Column and the Table, two self-explanatory names for island shapes cut in steep cliffs battered by swell, so much that it is unthinkable to land there - there we are, now sailing to the North along the Eastern coast. Numerous islets populate the sea near Zebra Island and are actually the continuation under water of the hill landscape coming down from the Loud Higland. Here and there, a few coastal low lands. Colours of the island, plants or minerals, are vivd in the sunshine and, most remarkably, they stretch over the complete spectrum of the Rainbow, possibly even including colours not seen by Man…
Passing by Kaybbap to the North-East, we come close to the waters of the Sea-Pigs'Sipping on the North side. It is not necessarily the best place to land, Sea-Pigs being very aggressive ever-hungry all-eating amphibian creatures. The green medows spreading in the background - the lowlands of Foggy Shinings - are a highly treacherous place… Often unthinkable and dangerous things go down from the Loodlin-a-Doodlin' for some lurking there!
The exploration of Zebra Island
It is truly a mysterious island, loaded with a colourful Voodoo magic: it dyes objects and beings. It has a sinister reputation – and deserves it! – but continues to entice many Pirates and Adventurers who believe it gives access to an immense power… Even if nobody really knows what it is all about, however it is said that it is under the control of the Great Z…-Lwa, a Lwa of Voodoo powers which are said to be very strange – Hattean Bokor lose their « Language » when it comes to it if one daresay! Moreover, one says that it is populated by zebras, where its name would come from, and there would even be more to it than that! At any rate, the core of the mystery seems to lie on the Loud Highland. And the mystery of Zebra Island has a good deal to do with the intense search of many Pirates for the Log Books of the Captain Lamarck… The legend has it actually that he would be one of the few survivors who came back sane (?) from the first exploration of the island.
The mountainous region was probably never explored - more precisely, nobody came back to tell something about it! The coastal lowlands, particularly Foggy Shinings, despite a welcoming and insignificant aspect, hide probably dangers to be taken very seriously; it seems that the colourful fog which forms there or near the shores simply eat passing by Ships and Crews away and without return – such an event is described by the Captain Gomesh in 42 but it is difficult to say whether the three Ships he lost hit coral reefs then quickly sank or whether they really were swallowed by the fog… Expeditions which came back from Zebra Island – there are not many! – all landed on the South-Eastern part of the island, in the shadow of the Column, on the Kayppebble, a completely unhospitable cape with the only advantage that fog rarely develops there…
From there, routes have been found to access to Loodlin-a-Doodlin' - difficult ones - through dark defiles cut deep in the sandstone of the highland. And when one finally reaches there - it starts more precisely shortly before - the first thing of all is the sound like phonolith on which one would step… But there is no such stone there nor is there anybody to be seen… Loodlin-a-Doodlin' bears so many things that it could potentially have been given many another name but, since most of the expeditions which came back explored very little of it or nothing at all, hence the strange phony thing remained as the element which stroke minds the most…
The inhabitants of Zebra Island
Legend or reality? Loodlin-a-Doodlin' would be inhabited by carnivorous zebras who would speak and always have a laughing face, showing big white extremely sharp incisors. They would have big eyes, blue or green, keenly looking at you but even more astonishing would be their dress: one would like to say « brightly watered », made up of many soft and ever-changing colours alternating in stripes. And above all, it is said that zebras of Zebra Island would be most of the time invisible, which would give them a clear advantage for hunting paradise birds, ostriches, toucans, gazelles, Yellow-Bellied Leopards and occasionally… téméraires Pirate Crew Members! One says: they would be able, when they please, to appear in a very original fashion, as if they would have read Alice in Wonderland and copied the method of the Cheshire Cat (Unless… it be the opposite!): the smile first, then the eyes, the stripes and finally all the parts of the body and reversely to disappear again!
And there would be more than that: crowds of stange animals or things that should not live in the hot semi-desertic climate of Loodlin-a-Doodlin', stange plants as well, which one would think to have been put in the wrong place, grow there superbly on Zebra Island. Purple Baobabs, in the shadow and on the water-seeping bark of which multicoloured and probably hallucinogenic or simply toxic mushrooms grow; but also many another plant, particularly one of which eating the leaves would bring one to laughing so much as to have cramps to the zygomatics and the midriff and then… sleep. And that would only be the very very beginning of the complete list!
Of the mysteries of Zebra Island
The Z…-Lwa
There is a striking legend, regarding Zebra Island, which is, as one would expect however, based on no reliable data – many a Pirate is convinced that the Captain Lamarck would have written down very important notes on this topic in his Log Books – and thus one thinks that a creature with immense Voodoo powers would have its very home alone here on Zebra Island – to be compared to the legions of lesser and greater Lwa on Hattea – and it is not called the Z…(…ebra : we didn't say it!)-Lwa
It would have its den deep in Wollowhale and would live there in its realm of eternal mist on the crests of the mountain range but nobody would have ever seen it, a non-fact from which naturally the most various theories emerged in « authorised circles ».
So-called « Hattean Dada » theory vs « Cubiquist » theory
The defenders of the former theory pretend that it roams everywhere in the island under the form of a zebra, which would be invisible most of the time; some others even that it would be « several » and make one with the zebras; another group goes further and defend the idea that the Z…-Lwa would be the collective embodiment of the revolutionary expectations of the zebras – one does not know exactly why – an idea developped by some micro-groups of protesters on Cue-Bar…
Whatsoever, unless some additional data be given in the Captain Lamarck's Log Books or a future expedition to Zebra Island be successful enough, one is limited to formulating the craziest assumptions, even though those would remain very reasonable in comparison to the madness one might happen to meet on the island itself…
« Loom » Theory, aka « Hattean » vs « Matting'Boobese » theory
Regarding the strange colours, observable even from somewhat off the coast in the different parts of Zebra Island, particularly Loodlin-a-Doodlin', it seems that they are that which contains the magic of the specific Voodoo of the island, a magic power which the theoreticians call « Loom » and desperately try to understand. No satisfactory interpretation could be found, though… though it could have something to do with the Dust… which, however, almost nobody knows at all anyway!
Another option could be that Zebra Island would be covered by so many hallucinogenic mushrooms that the spores, permanently emitted by that mass, would form a cloud on and around the island and that all the rest would only be the consequences of the fungal deliria of the navigators and explorators having inhaled them - very likely against their will… In that Matting'Boobese theory, Zebra Island would be covered by an open savane battered by winds, which would blow the spores around and sometimes away to the neighbouring islands, by chance in sufficiently low concentrations. It would be surrounded by extremely dangerous reefs and rocks as well, a nightmare for sailors. However, nowhere else in the world could be found such surface fungi able to live in such a climate…
The mystery thus entirely remains, even if some researchers still try to unkey it… by searching in the properties of the Rooroot, of which the vivid blue let hypothetise that the plant of one thousand and one virtues could also contain the key to understanding one of the most important secrets of Zebra Island! And who knows what!?…