Supply Chain for Piracy… Would we have known!
Let's party! The Suzon is under the control of our friends Young Pirates. But what can be done of an almost empty Ship, upon that (maybe still) stuck on its anchoring point?! Not much, to be honest, and our fresh young Crew should quickly wake up and understand: setting sail to the Seven Seas without anything Aboard to drink, eat, wear and - in the event - defend and repair the Ship is purely dangerous carelessness!
Let us remind you that Yellow Lizard's Island is in a very external region, close to the Belt O' Dolly Dreams where the winds rarely blow with the required strength for proper navigation (with the exception of a few unusual storms): hence sailing for one week, even in the right direction from the start, towards Santa Cruise, the closest significant island at two hundred nautical miles, would not be surprisingly slow a pace…
Moreover, Yellow Lizard's Island is no Sailor's island, nor an island of Fishermen, since all barks and sorts of boats have been banned by its Governor. Some important objects or pieces of equipment are thus only to be found in the Governor's Mansion because he kept many things without which Piloting the Suzon could prove highly difficult… For that, if not yet done, you can refer to the section regarding the Governor's Mansion, so as to organise its « plundering » in the best way.
We only try in the present section to give you in a synthetic way, Friend Game Master, some indications to help you list up and manage the absolutely necessary items to be bought (or stolen?) to set the Suzon ready for sailing at sea… We do not discuss here the exotic stuff, like Voodoo things, for these esoteric matter require a separated treatment, which we won't refer here – we told it, this is some esoteric stuff…
General supplies
Item | Disponibilité actuelle | Source(s) possible(s) |
---|---|---|
Cooperage |
Refer to the Suzon's drinking water Storeroom:
|
A cooper has an activity in Chedham. However he works at demand, thus he has almost no stock and mostly makes repairs.
It is possible to buy (or steal) hoops and staves which are not yet assembled to have some spare parts for later repairs. (But making or repairing a barrel is no easy stuff!) Stolen barrels from home or elsewhere. In all cases, the route over the land is only possible until the Sorceress's Swamp or the mouthing of the Fury. |
Water supplies and other fluids | Refer to the Suzon's drink water Storeroom: almost empty. Some Rum in the Kitchen: stale and only in small remaining quantity. |
There is an unnamed stream at the Western end of the Beech of Convict's Creek. Clear water, well-balanced minerality. pH slightly acid.
As for rum, grog, etc. with respect to the age of our Friends Young Pirates, we won't give any further information here! |
Food supplies | Nothing Aboard edible anymore. |
At home, notably for salted ham. As for grain, stealing the bags and canvas directly at the producers or at the retailers (Chedham and Nice Borrough)?
The transport is difficult or even impossible from the Sorceress's Swamp and the Fury on, depending on the weight and volume of the charge. |
Fire wood | It remains some in the Reserve of the Kitchen but surely not enough for a long journey, unless one takes cold meals… |
In the woods, from the stock of the parents or equivalent.
The transport over land is difficult from the Sorceress's Swamp and the Fury on, only in small quantities! |
Linen and personal equipment | Refer essentially to the Seadogs' Quarters… but not only! | Personal items from home. |
Lamps | In more or less good condition in several place Aboard the Suzon. | Storm lanterns or similar types of maritim quality: check at the Governor'S place and / or at the Antique shop of Chedham. |
Oil for lamps, wicks | Still a few remaining Aboard: see the drink water Storeroom of the Suzon. |
Coconut and palm oil; lard, etc.
Tinder, cotton or pandanus wicks for instance. |
Maintenance and Mending
Item | Current availability | Possible(s) source(s) |
---|---|---|
Framework and joinery wood | The is no storage of framework wood (neither beams nor futtocks for the frame nor planks for the walls) Aboard. | The structures and tiers of the tent of the Camarra Brothers' Circus would be an excellent source of wood for a Ship since, interestingly, the wood was already soaked… One can even find bowed timber there! A renewal of the treatment is still recommended at any rate. |
Axes, saws, rabot, etc. | One axe in the Steerage. No other equipment: hammer, pincers, a saw and a plane are, however, highly recommended! | Check at home maybe, at the Carpenter's without any doubt! (in Chedham and Nice Borrough as well). |
Nails, pegs | There is no significant quantity Aboard. | Check at home maybe, at the Carpenter's without any doubt! (in Chedham and Nice Borrough as well). |
Tow, caulking | Check in the Steerage: there remains here certainly enough for one journey… if nothing happens! |
One can collect different plants on the island to get suitable fibres but no true tow.
The resin of some trees, already collected by the Curry-Beans, can be used as a paste for caulking. |
Ropeworks | All static ropeworks of the Suzon are in place. Dynamic ropeworks are stored in the general Warehouse. |
The ropeworks of the tent of the Camarra Brothers' Circus would make excellent ropes for a Ship…
(Arrhh, yeah, you won't be a Pesete better for that but we should tell you now: the Camarra Brothers have started their circus business at the time when the Governor banned Ships on the whole island: they dismantled then their own Ship and made the tent of their newly started circus out of it!) |
Sail | Refer to the general Warehouse of the Suzon. Only missing pieces of Sail are the brigantine and one of two staysails. |
The brigantine sail is used as a bedspread on the bed in the Governor's Bedroom.
The staysail is lost. The only way would be to make or buy a new one in a harbour later on. |
Supplies for the mending of Sail (thread, needles) | No supply available Aboard. | Haberdasher's in Chedham. It will be difficult to find thread and needles in the right size for Sail canvas. |
Sail canvas (for mending) | There is no spare canvas. |
The tent of the Camarra Brothers' Circus is made of canvas in maritim quality and, moreover, it is already asphalted…
Some of the peasants on the island have wagons, which are covered with canvas. The canvas is thick enough but not asphalted. The resin of some trees, already collected by the Curry-Beans, can be used and make for a sufficient asphalting. |
Command
Item | Current availabiltiy | Possible(s) source(s) |
---|---|---|
Weaponry for the Guns |
There is no more cannonball Aboard the Suzon. There is no Shot either.
Be careful, the Chase Gun has a smaller calibre than the Guns in the Steerage! |
There is no way to procure or make cannonballs on Yellow Lizard's Island.
DIY Shot as it comes: nails, bolts, loose gravel, etc. For the reckless ones, still remains the possibility to attempt to get volcanic bombs of the Octopus, then to cut them to the appropriate calibre and regular form. Beware however, such a kind of ammunition will quickly have exploded directly in the Gun chamber, which could well completely destroy it! Fuse : vegetable fibres. |
Maps, Log Books, paper and pencils or feathers, etc. | There is no map Aboard the Suzon. |
As for the already documented Maps and Log Books, refer to the Governor's Treasure.
As for virgin paper and other supplies for the purpose of drawing or writing, a magnificient piece of collection can be found at the Antique Dealer but it is correspondingly expensive… It is otherwise possible to rob in the Office and / or the Bedroom of the Governor or to buy or try to rob at a dealer selling that type of articles on the island. |
Navigation Instruments (compass, sextant, etc.) | None Aboard the Suzon. | Refer to the Governor's Treasure, nowhere else on the island. Some Curry-Bean Navigation Instruments are in possession of the Village's Head but they are not well adapted to Deep Sea Navigation. |
Rescue Boat(s) | A small rescue boat is hidden behind the Captain's Cabin (2-3 persons). | The rescue boat (6-8 persons) of the Suzon is originally located on the Beech of Convict's Creek. |
Equip without arousing suspicions…
It'll soon be clear to our Friend Young Pirates that to equip a Ship requires organisation and a systematic approach. When, moreover, one wants to do that stealthily to not put the whole project at risk, it becomes art! The art of stealth logistics, so that the show goes on…
Because you already have summary tables regarding the various and necessary supplies, Friend Game Master, you have a decisive advantage over your Players: some things like supplying water will be a « children game » since the barrels are Aboard, the rescue boat is in the worst case still on the beech and a suitable stream is directly accessible in Convict's Creek; well it still could be that a there sleeping sea monster wakes from its legend and somehow disturbs the whole proceedings… On the other hand, procuring spare canvas for the Sail, ropes, maritim wood and the like will be a big deal, even if your Players have the idea of the « coup of the century » as indicated in our tables, we mean here the dismantling of the Camarra Brothers' Circus! (That one makes for sure eligible for many an Experience Point at the end of the story…)
You'll take care here not to disgust your Players with the difficulty of the tasks by modulating the hurdles put in their way according to their level of organisation and fatigue. But if that would have to be done one time at least, we thought that it was now the right moment, at the occasion of the first departure ever of our Friends Young Pirates, with all the stuff which you'll later probably summarise by: « during the next six days, you get the Ship ready for a new start: necessary supplies, small repairs, checks, etc. » without having to discuss the details with Players having no idea of all the implied work, like: « What!? Are you crazy?! Wait, wait, wait… One morning and the whole stuff is wiped up and avast and avanti, we set the whole Sail to the seven seas! »… If their taken into that, possibly boresome to some, game, that's for the better: let them taste the real feeling of getting prepared for a crossing at the sea, especially when it is the first! That said, the game has to remain a game.
As for the carrying of the heaviest and biggest things, you can simply ajust the difficulty by making more or less things still available Aboard the Suzon: if you adapt the descriptions we provided by putting more things, you'll make naturally the logistics easier for our Friends Young Pirates and vice-versa. Keep an eye on the credibility of the whole thing but there should be no big issue here.
Funnier, even if more difficult, to manage is the possibility that the ploys of our inexperienced Crew be discovered… For all that which concerns the stuff to be found in the Governor's Mansion or the Voodoo artifacts, the topic is already discussed in the corresponding parts and we won't repeat ourselves here. As for the rest, especially the things which one will have to buy or steal in Chedham or Nice Borrough (or even at home), we give here some clues, which we hope will be useful.
In case of a purchase: buying can seem to be the simplest solution. It is also the most honest, without the shadow of a doubt! That said, beyond the difficulty to gather the financial means comes another issue: how can it actually be that kids, rather too young as too old, suddenly show up and buy lots of nails and tools, meters of canvas, etc.? The island is small and when any construction project is « on the way », it is generally known. And actually, right now, none of the parents said anything: it is thus quite obvious that the topic will be on the « first page » of the tossin'aroun', of which the Crioles are so fond and that it'll sooner or later come to be suspected by the parents of our Friends Young Pirates… if not by Gomez Garcia himself!
If buying is not the right method (at least for big purchases), then it remains only (unfortunately) the option of robbery! That said, even if nobody get caught with the hand in the wrong pocket, if too many things disappear here and there, that will for sure soon become a subject of permanent discussions, among other places at the Tavern… The inhabitants will then become more cautious and the movements of our Friends Young Pirates will become more difficult. When choosing the option of robbery, after the previous analysis, it becomes clear that one would better carefully plan the operations to pack everything in the shortest possible time, ideally in one or two nights! That includes the « looting » of the Governor's Treasure, which implies to have discovered and searched it before…
To finish, let us give some indications for the case when one of our dear robbers would be taken in a case of flagrante delicto: if it is a theft at home, that can be quickly over after a good hiding, a superficial questioning and an adequate punishment, like being secluded in the house and get no bread for a few days, not more. (That can be annoying enough already!)
If the robbery is stated by a merchant or a craftman at his place, you can leave a fifty-fifty chance (even numbers on the Dice) that he or she is no particular friend of the Police and a thrashing and a brief questioning will be enough before complaining to the parents: refer then to the previous paragraph, plan again hiding, another questioning and punishment from the parents, of course! But that will stop there, here again, at least at the first time. If there is repeat offence or if the victim of the robbery decides to inform the Police (odd numbers on the Dice), there will probably be a hiding, then the robber will be taken to the Prison and Gomez Garcia for a short police custody. Gomez Garcia, who knows his profession and does his works seriously, will implement a more systematic questioning and for sure put a nice heavy thrashing on top at that occasion. Those will require to have Got (more) Nerve! to be sustained!
At last, if Gomez Garcia (or one of his Men) would have to state the multiplication of the robberies, perpetrated by children, or even a repeat offence by that way, there would probably be a formal investigation and systematic questioning, which can ultimately lead to bringing the project and the Pirate Pact under the spotlights. In that case, the Governor would be informed and you should then refer to the discussion to the sections regarding the Mansion, the Treasure of the Governor and his reactions in case our Friends Young Pirates would be caught while robbing by him or even worse if they already discovered his secret…
And, since we are discussing escalation topics, let us finish with that important point: in the opposition between the Governor and Poerava, it will ever become clearer that a sort of « advantage » is on the side of Poerava for, if the Governor will try to keep as they are his current lifestyle and the quietness and well-being of his daughter and Poerava herself at any cost - including by punishing and seclude her any length of time he'll judge necessary - he will however never be able to decide to sink or dismantle the Suzon, which implies that Poerava will never have to let go either!
This is how we finish the Pirate Logistics and even a bit more…