Approaching the Ship, our friends first meet the big chain of the anchor, which is already an option to moor the rescue boat and climb aboard over the front deck… a Success at a Roll versus Strength + Balance / Acrobatics with a Malus of 1 being given. If they are a bit more patient and decide to turn around the dark and round-bellied mass of the Ship, they discover sooner or later in the dim light a rope scale which hangs from the port rail. As by chance it is not long enough to dip in the water, the ropes did not rot and most of the wooden steps are in a good condition. A simple Roll versus Nimbleness + Balance / Acrobatics allows for climbing from there to the main deck.

At last! There we are… Friend Game Master, check the sketches of the Suzon's space organisation to understand it and guide our young friends therein… That's their first boarding, in the name of a lughole!

There follows a description of each of the parts of the Ship: it is a bit too long for sure but, right after that, we'll talk again of Pedro Delgado, or more precisely of his Ghost and that character will marvellously salt and pepper this nightly visit which will for sure not end anymore until dawn… (All that, of course, given that the sun did not already rose so high as to throw its light from above the surrounding cliffs… Do not forget that time runs!)

Suzon's Layout

A Deck in a mess

Where is or has been slept

The main Hold

The secret Suzon…