As indicated at the beginning of the description of the Suzon, Friend Game Master, you can decide to introduce Pedro Delgado at any moment which suits best in the development of the story for your group of Young Pirates. We would only suggest our personal preference for the Kitchen - as indicated there - but it is absolutely not mandatory so. It is recommended to carefully read the description of this very irascible Ghost, given in the section of the Non-Playing Characters worth a Scenario in the Atlas section of the site to be in the position to best role-play his moods and reactions.

The apparition of a spectre in a place, especially if it is closed like the Hold of the Suzon is, is a frightening experience, that's for sure! But it is first of all a very refreshing one too: cold air actually blows in the room shortly before the Ghost appears… (Though some Ghosts try to distinguish themselves by producing hot air but we do not need to go in such details right now!)

And in a game such as Zebra Island RPG, it also has to be - of course! - a hilarious experience.

Oh, Ghost, I'm so scared!

Our Young Pirates will not for that be exempted of a Roll to keep the Nerve they Got! And they have to succeed! You can (for the first time maybe?) here thus use the modification rules due to Fame, that is adding, if any, the Skulls of Total Fame and substracting the ones in Better-Off Ridiculed Than Hanged and the Total Fame Skull of Pedro Delgado's Ghost.

A Critical Failure leads the concerned Character to a panic which goes out of control, flying away becoming his or her only one idea, as fast and as far as possible… A second Roll can be tried after the victim of panic has gone out of the room where the Ghost has been met, provided the Ghost is out of sight and 10 / Got A Nerve! minutes are elapsed… A new Critical Failure would lead to repeat the panic sequence for again 10 / Got A Nerve! minutes, during which everything can happen, or even worse! It goes without saying that the companions of the victim can try to calm him or her down – It is up to then to find the best method… Up to you to judge!

In the case of a Normal Failure to the first Roll versus Got A Nerve!, fear take over the victim by the guts and paralyse him or her: Thus, all the following actions are modified by a Malus of 3, except those requiring to have Got A Nerve, where the Malus becomes 5, while actions with the aim to fly away can be Rolled versus the normal Level. Any Failure at a subsequent Roll while the Character is still under effect of fear requires a new Roll versus Got A Nerve like above. Any Failure, including normal ones, is now to be condsidered as a Critical Failure…

All that is only to give you some hints on how to proceed; the important point is not really there but on the story-telling side, while trying to induce a good little panic effect at the time of meeting the bad-mooded Ghost of Pedro Delgado… But he is himself quite in a fix!

What about Poerava?

Before we go on, we should make here an important note for the development of the story. Poerava was sold to the Governor by Pedro Delgado after a long journey, begonnen on Captain Lamarck's Island, which lasted almost two years and left her more or less blurred memories with an horrible after taste.

One can say she went, despite her young ages, through many adventures, especially along the shores of Madladscar and by the crossing of Ey Sea, the Great Inward Stream. Those Adventures have not only little contributed to the blosomming of her « Pirate instinct ».

Pedro Delgado actually never sailed further than Raybane (Say Goodbye), hence he never crossed Ey Sea; he was actually simply a skilled crapulous trader of Cue-Bar and he bought Poerava together with other slaves and a great quantity of other ware of quite unclear origin… Then, he equipped a Ship, completed the load for a round trip around the Archipelago of the Curry-Bean and sold anything with enormous margins, be it luxury good or tacky stuff.

During the trio, Poerava served onboard as a poor slovenly girl scrubbing the deck, together with the other slaves who would be sold before or after her and would have to toil like oxen, to satisfy the laziness of Pedro Delgado and his crew. When approaching a new island, Pedro Delgado knew how to spare and take care of the slaves to sell them well. Then, after each new departure, the same abuse would start again.

Well, all that in short to tell you that Poerava recognises Pedro Delgado, as soon as the first fright from the apparition is over (except in the case of a Critical Failure) and she'll have to succeed to a Roll versus Got A Nerve! + Make All Sorts of Faces to avoid showing her feelings, boiling and explosive otherwise…

You can, Friend Game Master, make that Roll several times during the sequences with Pedro Delgado, especially while he is trying to pretend to be what he was obviously not, that is to say, a honnest and « good » person… We let you manage that!

Pedro Delgado's reactions

On his side, Pedro Delgado could well become angry and react violently in the case where our Young Pirates would have searched his stuff and taken something, which he could now see on them; that can be decided on the Roll versus Perception + Look-Out for the Ghost. If that is the case, he'll loose his temper for sure, will vehemently request to get his personal effect back and will attack if one does not agree. At any rate, it will first be very difficult to conduct the discussion further with him during the same night and even during the next days if his stuff is not given back to him.

Reminder: a Ghost cannot really hold an object in his hands but everythings happens as if it were the case. The Ghost can actually do that simply by concentrating on the object, in the current case, a chair leg or another ustensile lying in the room of the encounter! On the other hand, it proves to be impossible to really hurt him with conventional means…

Note that if Poerava shows her face to Pedro Delgado, so that he recognise her, and that she gets angry, Pedro Delgado will on the contrary be taken in a panic and disappear through the first available wall to hide somewhere else on the Ship. To those who think twice, it might seem surprising: what is that, which Pedro Delgado could fear mow and here?