The Gaming-Dancing Room

As its name tells it (it's not written on the door though), thas huge room, located exactly above the Large Living-Dining Room, is a room dedicated to playing, which can also occasionally be used as a dancing room but the condition of its floor clearly shows that it was not used as such very often. The windows opens on two sides on the leaves of the large litchi trees which mark the edge of the the esplanade on that side of the house. The back window opens directly on the start of the Hole No. 1 of the Governor's Golf Course.

Along the walls and under the windows are installed many gaming tables of fine make: the backgammon table is integrated, that is to say that the game board is completely ajusted and fixed to the furniture, as well as, of course, the Por-Table-Pok-ta-Pok™ game (more or less a Curry-Bean « Table Football » with a legendary origin since it would be at start a game from Breamlands…) while other games such as checkers are simply laid and thus more easily « borrowable »… There are also many and various card games more or less finely ornated (classical trump games, sets for playing belote, etc.), jacks and many another trifle…

More astonishing is the collection, in a corner of the room, of an incredible number of toys such as diabolos, frisbees, boules, kites, spades and plastic buckets (arrhhh, yes!), beach towels, dolls, etc. in such a way that is forms an impressive heap with, by the way, a lot of sand spread everywhere. And, under that heap, are two other games of strange look, exotic, not to say fascinating: one is a Fanourna (Coming from Madladscar… but is there any chance that one of our dear kids guess it just like that?!) and the other is a chess game (Originary of the Archipelago of the Nan'n'Wan but, here too, we dare to place the same big question mark to our friends Young Pirates who rather run the risk to make too rough a move with the bos of pawns et kings and queens, etc. in the first place and make an incredible hurly-burly at the best possible moment!).

Judging from the dust accumulated on all the games, one can easily guess that those games and toys were not used lately, the Governor having, no doubt, put them aside since the opening of his Golf Course…

At last – « le plus important pour la fin » would some want to say - in the center of that huge room, placed on the best place, is an equally huge billiard table, « ready-to-play » and, as can be judged, that one, regularly used. Indeed, occasionally in the evening, the Governor and Gomez Garcia come and play, while sipping on a cocktail. Actually, a dusty chest against the wall contains a nice collection of old rums, of which the bottles are not that dusty at all; they are often almost empty and, reading the labels, for the most part, products of Mattink Island…

That's it so far for the Gaming and Dancing Room and – while hoping to not let too many of our friends behind in again another alcohol chest of the Mansion – let us thus go on on our « visit ».

Service room or Allemania's Bedroom

This is Allemania's Bedroom. It contains the remaining of her knife collection, hung on one of the walls and a whole set of cleaning and care products for steal blades on a specific table to conduct these operations…

Of course, the Bedroom also contains a simple bed and a chest, where Allemania stores her aprons and savings.

The preceeding put aside, there's nothing of much interest here. The most important is to not face up with Allemania, at least when she is awake, for she otherwise sleeps very deeply!

Gomez Garcia's Bedroom

Gomez Garcia sleeps, for his part, very superficially… by chance – or not! – he is rarely in his Bedroom at the Governor's Mansion: indeed, he is much more frenquently on the watch and he looks after Elorria and (tries to) monitor Poerava's expeditions; he is otherwise on duty at the Police Station of Chedham. One thus understands that our first-class overseer doesn't sleep much.

As a consequence, his Bedroom has very little comfort: a rough bed, a table with the necessary stuff to write and some books (The Civil Code among others…) and a standing chest with a uniform and a change of clothes (worth noting are some magnificient boxer shorts in various colours, including some in bright red and light blue, in the purest « Leisure Star » style. (See also the description of the Governor himself…)

Gomez Garcia has no weapon stored here, they are all at the Police Station.

One will also note that Gomez Garcia's Bedroom has two doors, one opening to the Main Entrance, the other to the Corridor. He carries on him a key of each ot them, as well as a key of the one connecting the Main Entrance and the Corridor, so as to be able to cut off the private part of the Governor's Mansion if necessary, while controlling both parts of the house from his Bedroom…

We let the exuberant and childishly perverse imagination of our friends Young Pirates be set free regarding the bad jokes which they possibly would inflict to the poor Gomez Garcia. For her part, Poerava will inactively participate but won't try to imagine or propose anything for, in her very heart, she likes him quite well: he taught her at least some principles when punishing her and it even happened that he talked to her about his time on the Governor's Ship, a topic which was always quite a source of excitement for her, as one would have guessed.

The Corridor

Lit, wooden-paned, its floor covered by a set of thick mats made of pandanus leaves, it is the room which separates the « public » and « service » parts of the Governor's Mansion from its private part: the rooms of Elorria, Poerava and of their father, the Governor. That room is, given its function, a long series of doors: opposite to the Entrance is the door to the Bathroom; to the left while coming in are the doors to the Bedrooms of Gomez Garcia and Elorria, to the right the ones to the Bedrooms of Poerava and the Governor.

Since there is not much more to say about the Corridor, you can if you please, Friend Game Master, add some pictures of your taste to the decoration - and this will thus be the taste of the Governor… However, we provide you here with an essential information for the following developments regarding the search for the Governor's Treasure: a first point to note is that nobody enters the Governor's Bedroom apart from the Governor himself and Irma; not even Gomez Garcia, since the two meet for important things in the Governor's Office and for the « futilities » elsewhere. Poerava didn't manage it either, despite a certain number of tries, for the Governor always keep the key hung at a pendant around his neck, under his shirt, and he shuts himself in from inside every night.

So what? Well, there is fir sure one thing which Irma did not detect until now -Blessed are the poor in spirit! – and the others don't even imagine it but… If one manages to enter the Governor's Bedroom, comes back in the Corridor and enters Poerava's Bedroom (the order can be reversed), that one can be taken by a strange feeling on a Success at a Roll versus « Power + Look-Out » with a Malus of 3, which you'll take care to do in secrecy, Friend Game Master. To those, who'll succeed, you'll tell something like: there's in some way something wrong but it is maybe only a strange feeling because Poerava's and the Governor's Bedrooms seem to be smaller than those of Gomez Garcia and Elorria, respectively. It is also well possible, of course (refer to the map) but, even knowing that, still they have a strange feeling.

For those who will try to more precisely visualise the room volumes, you'll grant a Roll versus « Perception + Nosing Around » with a Malus of 3 (there will be no Malus if they decide to make direct measurements…), to which a Success will indicate that an eighty-centimeter wide space is « missing » between the Governor's and Poerava's Bedrooms… The conclusion should be clear: there is here a hidden passage!

(Note that the same space is present at ground floor level but it isn't that easy to « feel » since the difference can only be seen between the outside of the Mansion, on the side of the Porch, and the Governor's Office. (You can refer to the map of the Mansion, again, but - we hope you understood it already - you should keep that plan away from the looks of your Players, Friend Game Master!)

As for the rest, refer to the Governor's Bedroom for there is the access to the secret passage to be discovered…

Poerava's Bedroom

The room, nicely decorated with wooden panes painted in blue and white, contains a bed, a chest and a cupboard in Criole style. Poerava stores there a number of things among which the most precious are in the chest. And the reason for that is quite simple: since years she dreams of leaving and she is ready to take her Great Leave! The chest simply can and has to be taken before any attemps to set sail; it contains above all clothes, a belt, gloves, a hat, sticks of red « chalk » and notes (in notebooks) which Poerava wrote down from books of the Governor's Library.

(The above mentioned red « chalks » come actually from dried compacted blocks of the red earth of Yellow Lizard's Island. Poerava had no access to any true writing equipment but she found a way to do it for herself from a handyman's book of the Governor…)

The few toys she has got gather dust in a corner of the room and one can find there a wooden sabre, some tin soldiers and figures finely made from bamboo bark to kill the boring hours spent in her Bedroom as punishments…

Moreover and, if Poerava doesn't mention it, provided a successful Roll versus « Perception + Nosing Around », one can find a small casket is hidden under some boards of the wooden floor which are located under her bed and which one can lift. In that casket, which can be locked with a key, the key being for now in its keyhole, there is right now nothing but it could contain something like a piece of jewelery, some important papers or, even, objects of the size of a compass and a sextant… Poerava will, at the time of departure for sure, want to also take that magnificient casket, though its design be very simple.

Note for the Game Master: that casket is actually decorated with a black lacquer from Nip'On in the time when Rei Hinokibayashi lived and it is of the highest quality. It is a gift Rei received from the monk Choutatsu. It is noteworthy that the cover of the casket bears a mark like there would be for a family with exactly the design of Poerava's Medallion… That object thus indeed is three hundred sixty year-old and is, alone, a little treasure but this is something which Poerava herself doesn't know at all. Anyway, that object has already for her a very high value… and it isn't for nothing, one would like to say!

There is nothing interesting anymore to mention in that room, which Poerava will probably not let be nosed around like the other ones if she's there at the precise moment…

Elorria's Bedroom

A true bedroom of a little girl with a decoration similar to that of Poerava's Bedroom but in pink tones… The cupboard is somewhat bigger than Poerava's and, above all, much more filled with dresses and petticoat things and the like… She's also got toys and puppets, carefully stored in a wicker basket in a corner of the room.

It goes without saying anything more about the option of rapting the nice and cute Governor's Daughter that, in such a case, it will probably be necessary to take the complete wardrobe to avoid a scene… As much as to the wardrobe for sure, however, will have to be considered as to… Either that our Young Pirates discover it themselves (Successful Roll versus « Perception + Nosing Around » with a Malus of 2, under Elorria's bed), or that they tell them (Who will then wonder why?!), a little locked chest: believe it or not, that's obviously a custom in that family!

So, what could there be inside that chest? That information is not easy to get unless one forces the lock, manges to convince Elorria to tell about the contents or open it; the key being all the time on her, attached to a pendant – a family custom, we told you already! We let you manage all that but it must be clear that the negociation with Elorria promises to be a hard one or that the chest has to be broken (while maybe containing fragile items) or its lock picked (Roll versus « Dexterity + Locks & Mechanisms » with a Malus of 3); all that to find there a few handwritten sheets of paper and hardly understandable drawings, a carbon stick, some garlic heads coloured with beet (and, as far as we know, no beetle) juice, chicken feathers, variegated pieces of fabric, hair locks – Including ones of all inhabitants on the Governor's Estate, each with a label and a thread to tie it well… - a metallic box containing some Bermudas' Seal Filth™, but almost empty, a box of pins with colourful heads, a bottle of lime powder, etc., etc. Make the list as long as you can and ad nauseam

Friend Game Master, if no one o'the Crew guesses anything about that equipment (By the way maybe another good reason to worry…), you could check if one of our dear Pirates in the Blade has any non-zero Fame Level in the « Voodoo Crafts » Section; if that is the case, the concerned one(s) quickly become aware (Well, just not too quickly!) that it is a little home-made Amateur Voodoo Set (significantly different from the True Little Amateur Voodoo Set™, retailed in all major Voodoo shops with a name, on behalf of the Hattean Voodoo Arts Club). Otherwise, you'll be left only with the option of a secret Roll for each Character versus « Cleverness + Strange Voodoo Things » ou « Power + Strange Voodoo Things » and have faith in the Beginner's Luck!

We let you organise the remaining events to come, with Elorria present, or not if you please, but it is advisable first that you check the additional available information about her in the description of the main Non-Player Characters for the Scenario.

The Bathroom

Ah ! The Bathroom, its mirror, its washbasin, its bidet with big brass buttons, its bathtub, the duck mother and its little ducklings for fun in the bath! A luxury on such a small island, to be made clear to our readers and Young Pirates: that bathroom has running and warm water, thanks to a clever pressure pipe system which collects waters from a hot spring and a fresh water source in the mountain behind the Mansion. Both pipes reach the Bathroom separately (and only a diversion of the cold water pipe comes to the Kitchen, however) and the washbasin, as well as the shower, is equiped with mixer taps which enable an individual setup.

Apart from getting interior decoration ideas for one's own « future-Pirate-Captain-Admiral-Governor's-Mansion-like-not-even-in-your-dreams », what can one do or find there of any interest? A bucket, a floorcloth (a used one), rosa and green Rabba gloves, some unbranded cleaning product based on the famous Badyglue marble powder (« removes stains without any scrubbing » is it said on the label, no doubt untruthful), bath towels, face flannels, some Ze-brayght™ toothpaste which could be useful (« enriched in vitamins, for a brightly shining smile, active against scurvy and an optimal gum protection! »), soap and perfumed oils in tiny bottles, a narwhal-tooth comb, a few toothbrushes, two hair brushes, two brushes for the back, a water gun, bath duck and ducklings, three bathrobes (a big one, striped black and white, with a hood in form of the head of a rabbit or a dunkey or both… and two smaller ones, a pink and a blue one, more simple) on wooden pegs… a harmonica and a song score for Singing in the shower tonight in canon and a capella… No comment…

It is thus possible to collect a hair lock if time is not rushing (it requires at least an hour!), then to sort long black or chestnut hair from the Governor's shorter grey hair. At the end of the day, the risk to mix them with some hair of poor Irma is there, of course, because they have a similar colour but, as often enough said, one can't make scrambled eggs without breakin'em…

Apart from all that, one can also decide to flood the room, to launch a water fight, to draw or write something with toothpaste on the mirror, etc. Or, simply, leave the room.